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	<title>New England Board of Higher Education &#187; augmented realities</title>
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		<title>Six New Technologies on the Horizon to Change Higher Education</title>
		<link>http://www.nebhe.org/newslink/six-new-technologies-on-the-horizon-to-change-higher-education/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=six-new-technologies-on-the-horizon-to-change-higher-education</link>
		<comments>http://www.nebhe.org/newslink/six-new-technologies-on-the-horizon-to-change-higher-education/#comments</comments>
		<pubDate>Fri, 11 Feb 2011 17:16:43 +0000</pubDate>
		<dc:creator>John O. Harney</dc:creator>
				<category><![CDATA[News]]></category>
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		<category><![CDATA[Students]]></category>
		<category><![CDATA[Technology]]></category>
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		<category><![CDATA[2011 Horizon Report]]></category>
		<category><![CDATA[augmented realities]]></category>
		<category><![CDATA[Darrell P. Aaron]]></category>
		<category><![CDATA[education technologies]]></category>
		<category><![CDATA[Educause]]></category>
		<category><![CDATA[Electronic books]]></category>
		<category><![CDATA[game-based learning]]></category>
		<category><![CDATA[gesture-based computing]]></category>
		<category><![CDATA[Horizon Report]]></category>
		<category><![CDATA[Learning analytics]]></category>
		<category><![CDATA[The New Media Consortium]]></category>

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<p>The annual Horizons report by Educause and The New Media Consortium has a pretty good track record identifying technologies that will have a  significant impact on education. For example, the 2006 report cited social computing such as Wikipedia, Skype and  internet tagging to be technologies that would soon have an immediate  impact.</p>
<p>So ...]]></description>
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<p>The annual Horizons report by <a href="http://www.educause.edu/" mce_href="http://www.educause.edu/" target="_blank">Educause</a> and <a href="http://www.nmc.org/" mce_href="http://www.nmc.org/" target="_blank">The New Media Consortium</a> has a pretty good track record identifying technologies that will have a  significant impact on education. For example, the <a href="http://www.educause.edu/ELI/2006HorizonReport/154127" mce_href="http://www.educause.edu/ELI/2006HorizonReport/154127" target="_blank">2006 report</a> cited social computing such as Wikipedia, Skype and  internet tagging to be technologies that would soon have an immediate  impact.</p>
<p>So what does the <a href="http://www.educause.edu/Resources/2011HorizonReport/223122" mce_href="http://www.educause.edu/Resources/2011HorizonReport/223122" target="_blank">2011 Horizon Report</a> see as the six technologies likely to have an impact on higher education over the next five years?</p>
<p>The technologies are separated by their “time to adoption” which ranges from one year or less to five years.</p>
<p>Predictions:</p>
<p>One year or less:</p>
<ul>
<li>Electronic books</li>
<li>Mobiles</li>
</ul>
<p>Two to three years:</p>
<ul>
<li>Augmented realities</li>
<li>Game-based learning</li>
</ul>
<p>Four to five years:</p>
<ul>
<li>Gesture-based computing</li>
<li>Learning analytics</li>
</ul>
<p>The longer-range technologies may not be mainstream yet, but they are making appearances. For example, "augmented reality," which the <a href="http://www.educause.edu/ELI/2006HorizonReport/154127" mce_href="http://www.educause.edu/ELI/2006HorizonReport/154127" target="_blank">2006 report</a> identified in the four- to five-year adoption category, is being used by <a href="http://www.logicalchoice.com/" mce_href="http://www.logicalchoice.com/" target="_blank">Logical Choice Technologies </a>to help motivate young children to learn how to read, and Skidmore College has used it to enhance its <a href="http://academics.skidmore.edu/blogs/onlocation/2010/10/21/augmenting-reality/" mce_href="http://academics.skidmore.edu/blogs/onlocation/2010/10/21/augmenting-reality/" target="_blank">campus map</a>.</p>
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